Concept art for the forest path in Jacob Jones ep1, featuring Larry Hubbard holding a balloon and a screenshot of how it looks in the game
Little animated concept piece from Jacob Jones, Jacob and Biggie investigating the camp weirdness
Jacob Jones and the Bigfoot Mystery
Our new game has now launched on iOS and Vita which is pretty exciting. It’s episode 1 of 5, it’s a puzzle adventure like Professor Layton, Puzzle Agent etc. and it costs £2
It’s the story of of young boy that gets packed off to summer camp where things are a bit…off, so he sets about investigating.
It’s great fun to work on, all the characters are vinyl toys and the world they live in is all made out of paper and card. I’m going to put up some of the concept art later
Serge Gainsbourg for the lovely http://drawserge.blogspot.co.uk
www.lucidgames.co.uk
Our new website has just gone live! It’s about time we got a proper one done really, there’s a bit of info about us and what we’ve done so far, plus there’s a little teaser for one of the projects we’re working on.
The lovely folks at Smiling Wolf did it for us
Jackets for Levi’s Vintage Oil and Leather show.
Myself and 20 other artists were asked to hand paint a couple of these beautiful jackets for Levi’s.
Representing animals came from the cat design on the 13 Rebels’ jackets. The animals themselves are from Celtic Myth and heraldry, which seemed like a more personal response than just trying to imitate Americana.
Boars and Stags were usually represented as powerful animals in Welsh myth, and ghostly white animals (like a giant white boar in one story) from the spirit world would stalk the ancient woodlands.
Seemed like a pretty good fit to me.
After touring San Francisco and New York, the show is currently in Tokyo where all the jackets will be auctioned off for charity at the end of this month.
Thanks to Paul and Nick at Levi’s Vintage in Amsterdam for letting me take part!
This is the concept art I did for Travel Bug, a free app we developed at Lucid for Sony to go on their Vita handheld.
The basic idea of the app is you have cute little bugs that you send off on adventures using GPS and whatnot, it uses the Vita’s ‘Near’ tech to let you drop a bug for someone else to pick up, then they take the bug with them and take a picture of the bug wherever they got to. The further away they are, the more miles you both get that you can spend on little outfits and getting more bugs.
The concept art was done to set the tone of the 3D bits and the UI, we got pretty close to it in the final thing, which came out today.
We gave the whole thing a bit of a soft squashy look, sort of inspired by haribo (especially those fried egg things which are AMAZING). It seemed a good fit to make the bugs’ world inviting and tactile, especially with Travel Bug being on a touch screen.
This is the lovely launch trailer Sony did (turn the sound off if you don’t want to be humming that happy little song till the heat death of the universe…lalaalalalalaa-ah)